global $hud; hud("mini"); ?> (2001.02.14)
The default mini-HUD, frankly, sucks. I didn't even feel like taking a screenshot of it.
Whereas my "fullsize" HUD elements were designed around a 128x48 size, my mini-HUD version concentrates on a 20-pixel height. After having groveled through the menu format and the fullsize HUD, this mini-HUD of mine was completed in one day.
The two absolute exceptions were the ammo count, and the specials display. These two do not scale/resize. Any smaller, and the ammo display shrinks to show just the currently selected weapon's ammo. Specials display flat out does not scale. Even if it could, it wouldn't be legible at 20-pixel height (6 pixels per line).
My mini-HUD set up puts the ammo display in the lower left and the specials display in the lower right. The bottom row, going left to right is:
The team scores for red and blue team are boxed in their respective color. Continuing with pink, the personal score is boxed in pink. Capturelimit is boxed in white.
The next row above is the miniaturied player-select view in a horizontal format, and over on right the (currently invisible) drug display.
The Team Info display is above the ammo display, but is only visible when player-select has rotated to Team Info display.
This next screenshot shows my mini-HUD when I have the flag.
Many components pulse. The ammo display, my location, personal score box, red team's score box, and the specials display. If I don't have the flag, but one of my teammates do, then only the red team score box pulses. This, however, is troublesome. The screenshot shows the shotgun "underlapping" the scores boxes. If only that one little 64x20 box is pulsing, the weapon is dark enough to make the pulse not noticeable. download($hud); ?>